[whatwg] Canvas "coordinate space units"
David Flanagan
david at davidflanagan.com
Wed Jul 14 22:41:33 PDT 2010
Boris Zbarsky wrote:
> On 7/14/10 8:29 PM, David Flanagan wrote:
>> As an aside, do you think any implementations actually do that? It seems
>> to me that it would cause real problems with drawImage(): images would
>> look bad compared to drawn graphics...
>
> They do that anyway on a high-dpi display that uses multiple device
> pixels per CSS pixel, no? Except for scalable images, of course.
I was not aware that any such devices existed yet. Except of course for
printers. Thanks to you and to Oliver for the clarification.
I still think that "coordinate space units" is a vague term and that the
treatment of lineWidth needs to be clarified in the spec.
David
> The canonical example here is printing: printing a bitmap image which is
> desined at screen resolution will produce worse output than printing a
> scalable one. That's just life.
>
> -Boris
>
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