[whatwg] Canvas in Workers

Mark Callow callow.mark at artspark.co.jp
Tue Jan 8 21:08:12 PST 2013

On 2013/01/09 12:37, Ian Hickson wrote:
> On Wed, 9 Jan 2013, Mark Callow wrote:
>> I would expect these wins to be equally important when doing animation 
>> in Canvas2D as I would double buffering to to avoid flicker.
> Are implementors interested in a way to make 2D rendering contexts use 
> page flipping instead of double buffering?
I don't understand what you mean by page flipping so, even if I were a
browser implementer, I couldn't answer.



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