[whatwg] Canvas in Workers
Mark Callow
callow.mark at artspark.co.jp
Tue Jan 8 21:08:12 PST 2013
On 2013/01/09 12:37, Ian Hickson wrote:
> On Wed, 9 Jan 2013, Mark Callow wrote:
>> I would expect these wins to be equally important when doing animation
>> in Canvas2D as I would double buffering to to avoid flicker.
> Are implementors interested in a way to make 2D rendering contexts use
> page flipping instead of double buffering?
>
I don't understand what you mean by page flipping so, even if I were a
browser implementer, I couldn't answer.
Regards
-Mark
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