[html5] r1761 - /

whatwg at whatwg.org whatwg at whatwg.org
Thu Jun 12 19:10:09 PDT 2008


Author: ianh
Date: 2008-06-12 19:10:08 -0700 (Thu, 12 Jun 2008)
New Revision: 1761

Modified:
   index
   source
Log:
[e] (0) keep variable names consistent

Modified: index
===================================================================
--- index	2008-06-13 01:57:49 UTC (rev 1760)
+++ index	2008-06-13 02:10:08 UTC (rev 1761)
@@ -20263,8 +20263,9 @@
    the value be must converted to zero. If the result is less than 0, it must
    be clamped to zero. If the result is more than 255, it must be clamped to
    255. If the number is not an integer, it must be rounded to the nearest
-   integer using the IEEE 754r <i>roundTiesToEven</i> rounding mode. <a
-   href="#refsECMA262">[ECMA262]</a> <a href="#refsIEEE754r">[IEEE754R]</a>
+   integer using the IEEE 754r <i>convertToIntegerTiesToEven</i> rounding
+   mode. <a href="#refsECMA262">[ECMA262]</a> <a
+   href="#refsIEEE754r">[IEEE754R]</a>
 
   <p class=note>The width and height (<var title="">w</var> and <var
    title="">h</var>) might be different from the <var title="">sw</var> and
@@ -20357,7 +20358,7 @@
      affecting the canvas.</p>
 
    <li>
-    <p>Otherwise, for all values of <var title="">x</var> and <var
+    <p>Otherwise, for all integer values of <var title="">x</var> and <var
      title="">y</var> where <span><var
      title="">dirtyX</var> ≤ <var
      title="">x</var> < <span><var title="">dirtyX</var>+<var
@@ -20367,9 +20368,9 @@
      title="">dirtyHeight</var></span></span>, copy the four channels of the
      pixel with coordinate (<var title="">x</var>, <var title="">y</var>) in
      the <var title="">imagedata</var> data structure to the pixel with
-     coordinate (<span><var title="">x<sub>device</sub></var>+<var
+     coordinate (<span><var title="">dx<sub>device</sub></var>+<var
      title="">x</var></span>, <span><var
-     title="">y<sub>device</sub></var>+<var title="">y</var></span>) in the
+     title="">dy<sub>device</sub></var>+<var title="">y</var></span>) in the
      underlying pixel data of the canvas.
   </ol>
 

Modified: source
===================================================================
--- source	2008-06-13 01:57:49 UTC (rev 1760)
+++ source	2008-06-13 02:10:08 UTC (rev 1761)
@@ -17908,7 +17908,7 @@
   zero. If the result is less than 0, it must be clamped to zero. If
   the result is more than 255, it must be clamped to 255. If the
   number is not an integer, it must be rounded to the nearest integer
-  using the IEEE 754r <i>roundTiesToEven</i> rounding mode.  <a
+  using the IEEE 754r <i>convertToIntegerTiesToEven</i> rounding mode.  <a
   href="#refsECMA262">[ECMA262]</a> <a
   href="#refsIEEE754r">[IEEE754R]</a></p>
 
@@ -18021,8 +18021,8 @@
 
    </li>
 
-   <li><p>Otherwise, for all values of <var title="">x</var> and <var
-   title="">y</var> where <span><var
+   <li><p>Otherwise, for all integer values of <var title="">x</var>
+   and <var title="">y</var> where <span><var
    title="">dirtyX</var> ≤ <var
    title="">x</var> < <span><var
    title="">dirtyX</var>+<var title="">dirtyWidth</var></span></span>
@@ -18033,8 +18033,8 @@
    the pixel with coordinate (<var title="">x</var>, <var
    title="">y</var>) in the <var title="">imagedata</var> data
    structure to the pixel with coordinate (<span><var
-   title="">x<sub>device</sub></var>+<var title="">x</var></span>,
-   <span><var title="">y<sub>device</sub></var>+<var
+   title="">dx<sub>device</sub></var>+<var title="">x</var></span>,
+   <span><var title="">dy<sub>device</sub></var>+<var
    title="">y</var></span>) in the underlying pixel data of the
    canvas.</p></li>
 




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