[html5] r1762 - /

whatwg at whatwg.org whatwg at whatwg.org
Thu Jun 12 19:11:42 PDT 2008


Author: ianh
Date: 2008-06-12 19:11:41 -0700 (Thu, 12 Jun 2008)
New Revision: 1762

Modified:
   index
   source
Log:
[e] (0) The example got updated but not its explanatory text...

Modified: index
===================================================================
--- index	2008-06-13 02:10:08 UTC (rev 1761)
+++ index	2008-06-13 02:11:41 UTC (rev 1762)
@@ -20418,9 +20418,9 @@
     the canvas backing store, which is likely to not be one device pixel to
     each CSS pixel if the display used is a high resolution display.</p>
 
-   <p>In the following example, the script first obtains the size of the
-    canvas backing store, and then generates a few new <code><a
-    href="#imagedata">ImageData</a></code> objects which can be used.</p>
+   <p>In the following example, the script generates an <code><a
+    href="#imagedata">ImageData</a></code> object so that it can draw onto
+    it.</p>
 
    <pre>// canvas is a reference to a <canvas> element
 var context = canvas.getContext('2d');

Modified: source
===================================================================
--- source	2008-06-13 02:10:08 UTC (rev 1761)
+++ source	2008-06-13 02:11:41 UTC (rev 1762)
@@ -18083,9 +18083,8 @@
    one device pixel to each CSS pixel if the display used is a high
    resolution display.</p>
 
-   <p>In the following example, the script first obtains the size of
-   the canvas backing store, and then generates a few new
-   <code>ImageData</code> objects which can be used.</p>
+   <p>In the following example, the script generates an
+   <code>ImageData</code> object so that it can draw onto it.</p>
 
    <pre>// canvas is a reference to a <canvas> element
 var context = canvas.getContext('2d');




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